RULES INDEX

1 HAND GAMES ONLY


3000 / 1 HAND GAMES (CAN BE BOTH)
# A B C D E F G H I J K L
M N O P Q R S T U V W X Y Z


1 HAND GAMES ONLY

♣♦♠♥BLACKJACK♣♦♠♥
2/2- BLACKJACK EQUALS 21 (TWENTY-ONE).IF YOUR CANASTAS EQUAL 21 IT IS AN AUTO WIN . (EXAMPLE: IF YOU CANASTA 5'S + 7'S + 9'S = 21 THAT EQUALS 21 SO YOU WIN). IF YOU GO OVER 21 AT ANY TIME WITH CANASTAS YOU "BUST" AND AUTOMATICALLY LOSE THE GAME. IF YOU DO NOT EQUAL 21 IN YOUR CANASTA'S IT'S IS LIKE REG YOU CAN GO OUT BUT ISN'T AN AUTO WIN. HINTS: ACES SCORE AS 1(one) OR 11(eleven) THE JACKS, QUEENS AND KINGS ALL EQUAL 10 (TEN).

♣♦♠♥DIRTY CANASTA RULES♣♦♠♥
2/2- THE FIRST CANASTA EACH PLAYER MAKES MUST BE DIRTY CANASTA (CANASTA WITH A WILD CARD) AFTER YOU HAVE YOUR DIRTY CANASTA THEN YOU CAN CANASTA ANYTHING.

♣♦♠♥DOUBLE BLADED CUT♣♦♠♥
1/1- GAME IS PLAYED WITH REGULAR CANASTA RULES EXCEPT YOU ONLY DRAW ONE CARD AND ONLY ONE CANASTA IS NEEDED TO GO OUT.

♣♦♠♥GRAND SLAM DUNK♣♦♠♥
2/1 - YOU CAN'T MELD ANYTHING UNLESS YOU CAN MELD OUT. DON'T PICK UP THE PILE UNLESS YOU CAN PLAY EVERY CARD IN YOUR HAND AND GO OUT.

♣♦♠♥JACK THE JOKER♣♦♠♥
2/2- YOU MUST HAVE JACKS WITH A WILD IN YOUR FIRST MELD EACH HAND. (HINT: MELD JACKS AND JOKERS ONLY AT FIRST. THE COMPUTER MAY SWITCH A JOKER AND A 2, AND IF IT DOES, ITS YOUR ERROR) (YOU CAN USE WILDS AND MELD OTHER CARDS AT THE SAME TIME)

♣♦♠♥LADIES CAN BE MEAN♣♦♠♥
2/2- YOU MUST HAVE ONLY QUEENS IN YOUR FIRST MELD EACH HAND. YOU MAY USE WILD CARDS WITH THE QUEENS. BUT NO OTHER CARDS CAN BE MELDED UNTIL YOUR NEXT TURN.

♣♦♠♥LIGHTS ON♣♦♠♥
2/2- ONLY NATURAL CANASTA'S MAY BE MADE (THIS MEANS YOU CAN NOT USE WILD CARDS IN YOUR CANASTA)

♣♦♠♥LIGHTS OFF♣♦♠♥
2/2- ONLY DIRTY CANASTA'S MAY BE MADE (CANASTA WITH WILDS)

♣♦♠♥LOSER WINS♣♦♠♥
2/1- THE LOWEST SCORE WINS. (IF ITS A NEGATIVE NUMBER THE HIGHEST NEGATIVE WINS)

♣♦♠♥MAX OUT♣♦♠♥
2/2- THE PLAYER WHO GETS THE MOST CANASTA'S IN ONE HAND WINS (REGARDLESS OF THE SCORE) IF THERE IS A TIE, AN ADDITIONAL HAND WILL BE PLAYED.

♣♦♠♥NO OUT♣♦♠♥
2/2- YOU ARE NOT ALLOWED TO GO OUT AT ANY TIME.

♣♦♠♥QUICKIE CANASTA - FIRST OUT♣♦♠♥
2/1 - ONLY ONE HAND IS PLAYED, THE FIRST PERSON TO GO OUT IN THAT HAND WINS.

♣♦♠♥QUICKIE CANASTA - HIGH SCORE♣♦♠♥
2/2- ONLY ONE HAND IS PLAYED, THE ONE WITH THE HIGHEST SCORE ADVANCES.

♣♦♠♥SUPER QUICKIE♣♦♠♥
2/1/30 - THE FIRST PLAYER TO MAKE A CANASTA WINS THE GAME, YOU DO NOT HAVE TO GO OUT. AFTER THE CANASTA IS MADE YOU DO NOT HAVE TO WAIT FOR 3S THE GAME IS OVER.

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3000 / 1 HAND (CAN BE BOTH)

♣♦♠♥4 OF A KIND♣♦♠♥
2/2- ALL INITAL MELDS OF EACH NUMBER MUST HAVE AT LEAST 4 OR MORE CARDS. YOU MAY ADD TO IT AFTER THE 1ST MELD HAS BEEN LAID. WILDS MAY BE USED IN YOUR MELDS. (PLEASE REMEMBER YOUR INITAL MELD HAS TO HAVE 4 OR MORE CARDS OF THE SAME NUMBER BEFORE MELDING IT.)

♣♦♠♥4 FEATHERS♣♦♠♥
2/2- YOU MUST HAVE EXACTLY 4 CANASTAS TO GO OUT. YOU DO NOT HAVE TO GO OUT IF YOU DON'T WANT TO. YOU CAN MELD OR CANASTA ANYTHING YOU WISH.

♣♦♠♥7 8 LAY THEM STRAIGHT♣♦♠♥
2/2- GAME IS PLAYED LIKE REGULAR CANASTA BUT YOU HAVE TO MELD 7S AND 8S BEFORE GOING OUT. YOU CAN USE WILDS AND MELD/CANASTA ANYTHING ELSE AT ANYTIME.

♣♦♠♥7 SAMURAI♣♦♠♥
2/2- 7'S CAN'T BE MELED UNLESS YOU ARE ABLE TO CANASTA (NATURAL OR WITH WILDS) THEM ON THE SAME TURN. REGULAR RULES APPLY OTHERWISE.

♣♦♠♥7 UP♣♦♠♥
2/2- YOU MUST HAVE 7'S IN YOUR FIRST MELD AND ALL YOUR CANASTAS MUST BE 7'S AND HIGHER. YOU CAN MELD CARDS LOWER THAN 7, YOU JUST CAN NOT CANASTA IN THEM. YOU CAN USE WILDS AND MELD OTHER CARDS AT THE SAME TIME

♣♦♠♥8 THE GREAT♣♦♠♥
2/2- YOU MUST HAVE A CANASTA IN 8S IN ORDER TO MELD OUT. YOU CAN MELD AND CANASTA ANYTHING AT ANYTIME, BUT IN ORDER TO GO OUT YOU MUST HAVE A CANASTA IN 8S.

♣♦♠♥38 SPECIAL♣♦♠♥
2/1 - YOU MAY NOT MELD UNTIL ALL 4 RED 3S ARE OUT YOU MAY NOT MELD 8S AT ANY TIME. IF 1 OF THE RED 3S ARE IN THE PILE FROM THE START, YOU CAN PICK UP THE PILE AFTER THE OTHER 3S ARE OUT.

♣♦♠♥57 CHEVY♣♦♠♥
2/1 - YOU MUST HAVE 5S AND 7S IN YOUR INITIAL MELD, YOU CAN USE WILDS AND MELD OTHER CARDS IN SAME TURN.

♣♦♠♥69 CANASTA♣♦♠♥
2/2- YOU MUST MELD 6's AND 9's BEFORE YOU CAN MAKE ANY CANASTAS. THEY DO NOT HAVE TO BE MELDED ON THE SAME TURN. YOU MAY USE WILDS AND MELD AT ANY TIME, AND YOU CAN MELD OTHER CARDS YOU JUST CAN NOT GO OUT UNTIL YOU HAVE 6'S AND 9'S MELDED.

♣♦♠♥357 MAGNUM♣♦♠♥
2/2- YOU HAVE TO HAVE A RED THREE BEFORE YOU CAN MELD ANYTHING AND THEN YOU HAVE TO HAVE 5'S, AND 7'S, MELDED BEFORE YOU CAN GO OUT. YOU CAN NOT PICK UP THE PILE OR MELD UNLESS YOU HAVE A RED 3 ON THE BOARD, IF THERE IS A RED 3 IN THE PILE IT WILL NOT COUNT.

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♣♦♠♥ACES RULE♣♦♠♥
2/2- YOU MUST HAVE ACES IN YOUR FIRST MELD EACH HAND. YOU MAY USE WILD CARDS AND YOU MAY MELD OTHER CARDS IN THE SAME TURN.

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♣♦♠♥BACHELOR PARTY♣♦♠♥
2/2- YOUR FIRST MELD EACH HAND MUST CONTAIN JACKS AND KINGS. YOU CAN USE WILDS AND PICK UP THE PILE AS LONG YOU MELD JACKS AND KINGS IN YOUR FIRST MELD AT THE SAME TIME . YOU CAN MELD OTHER CARDS ON THE SAME TURN.

♣♦♠♥BACHELORETTE PARTY♣♦♠♥
2/2- YOU CAN MELD, OR CANASTA ANYTHING, BUT IN ORDER TO GO OUT YOU NEED QUEENS AND ACES MELDED. YOU CAN USE WILDS IN YOUR MELDS, AND PICK UP THE PILE AT ANYTIME.

♣♦♠♥BASEBALL♣♦♠♥
2/2- YOU CAN ONLY GO OUT UNTIL YOU HAVE EXACTLY 3 CANASTAS NO MORE NO LESS. 3S DO NOT COUNT AS A CANASTA.

♣♦♠♥BOOK ENDS♣♦♠♥
2/2- YOU MUST HAVE ACES AND 4s MELDED BEFORE YOU CAN MELD ANYTHING ELSE. ACES AND 4'S MUST BE MELDED AT SAME TIME. NO OTHER CARDS ARE ALLOWED AT THIS TIME. WILDS MAY BE USED IN YOUR INITAL MELD. ON YOUR NEXT TURN. YOU MAY PICK UP THE PILE AND/OR MELD OTHER CARDS, AND GO OUT AS USUAL.

♣♦♠♥BRUTALLY COLD♣♦♠♥
2/2- SET TABLE TO ALLOW WATCHERS TO SEE HANDS. THE DISCARD PILE MUST REMAIN FROZEN AT ALL TIMES! THE FIRST PLAYER AT THE BEGINNING OF EACH HAND MUST FREEZE THE PILE. IF YOU ARE THE FIRST PLAYER AND NOT ABLE TO FREEZE THE PILE PLEASE CALL HOST TO THE TABLE TO VERIFY. THE SECOND PERSON TO PLAY WILL THEN FREEZE THE PILE. YOU MAY PICK UP THE PILE BUT YOU MUST RE-FREEZE THE PILE ON THE SAME TURN. PLEASE SET TABLE TO SHOW CARDS.

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♣♦♠♥CANASTA FIRST♣♦♠♥
2/2- YOU MUST MELD A CANASTA AS YOUR INITAL MELD. YOU CANNOT MELD ANY OTHER CARDS OR PICK UP THE PILE. UNTIL YOU MELD YOUR CANASTA FIRST.

♣♦♠♥CAPTURING LOST SOULS♣♦♠♥
2/1- YOU MAY MELD ANY CARDS, BUT YOU MAY ONLY CANASTA J,Q,K, OR A.

♣♦♠♥CARD UP♣♦♠♥
2/1- AT THE BEGINNING OF EACH HAND, THE TOP CARD UP ON THE DISCARD PILE WILL DETERMINE HOW MANY CANASTA'S BOTH TEAMS NEED TO HAVE TO GO OUT. IF THE TOP CARD UP IS RED (YOU BOTH NEED 1 CANASTA TO GO OUT) IF THE TOP CARD UP IS BLACK (YOU BOTH NEED 3 CANASTA'S TO GO OUT.)

♣♦♠♥CARNIVAL RIDE♣♦♠♥
2/2- FIRST HAND IS PLAYED AS NONO (NO TOUCHING THE PILE AND NO GOING OUT). THE SECOND HAND IS PLAYED AS NO TOUCH ONLY (NO PICKING UP THE PILE) BUT YOU CAN STILL GO OUT. THE HOST WILL DECIDED WHAT GAME WILL BE PLAYED IF A 3RD HAND IS NEEDED AND WILL ANNOUNCE IT AT THE BEGINNING OF THE TOUR. IF THERE IS MORE THAN 3 HANDS THE GAME WILL BE REGULAR FOR ALL HANDS AFTER THE 3RD.

♣♦♠♥CATCH 22♣♦♠♥
2/2- 2S MUST BE INCLUDED IN YOUR INITIAL MELD OF EACH HAND, THE REST IS LIKE REGULAR. IT MUST BE 2S NOT JOKERS.

♣♦♠♥CLOUD 9♣♦♠♥
2/2- 9S BLOCK THE PILE LIKE BLACK 3S IN THIS GAME, YOU CAN ONLY MELD 9S WHEN YOU ARE GOING OUT WITH NO DISCARD.

♣♦♠♥CLUBS♣♦♠♥
2/2- YOU MAY NOT PICK UP THE PILE IF A CLUB IS THE TOP CARD ON THE DISCARD PILE.

♣♦♠♥COW PIE♣♦♠♥
2/2- PLAY AS REGULAR EXCEPT AT THE END OF EACH HAND AND AFTER YOUR SCORES FOR EACH HAND ARE ADDED TOGETHER IF YOUR SCORE ENDS IN 00 OR 55 YOU HAVE STEPPED IN THE COWPIE AND ITS AN AUTO LOSS.

♣♦♠♥CRAZY 8S♣♦♠♥
2/2- YOU CANNOT PICK UP THE PILE WITH AN 8 ON TOP AND YOU CANNOT MELD 8S UNLESS YOU ARE GOING OUT, YOU MAY HAVE A DISCARD WHEN GOING OUT.

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♣♦♠♥DETERMINATION♣♦♠♥
2/2- YOU MAY ONLY MELD EITHER EVEN (4,6,8,10,Q) OR ODD (5,7,9,J,K) CARDS.. BOTH PLAYERS MAY MELD ACES. THE FIRST PERSON TO MELD DETERMINES IF THEY ARE EVEN OR ODD. .

♣♦♠♥ DEVIL'S SIGN♣♦♠♥
2/2- YOUR FIRST MELD MUST INCLUDE THREE SIXES (WILDS NOT ALLOWED TO BE MELDED WITH YOUR 6'S, MUST BE EXACTLY THREE 6'S !! NO MORE NO LESS) OTHER MELDS ARE ALLOWED AT SAME TIME. AFTER FIRST MELD PLAYED REGULAR CANASTA

♣♦♠♥DIAMONDS♣♦♠♥
2/2- YOU MAY NOT PICK UP THE PILE IF A DIAMOND IS THE TOP CARD ON THE DISCARD PILE.

♣♦♠♥DIRTY ONLY♣♦♠♥
2/2- YOU ARE ONLY ALLOWED TO MAKE DIRTY CANASTA'S (ALL CANASTAS MUST INCLUDE A WILD) THE DISCARD CAN NOT BE FROZEN AT ANY TIME. (IF THE PILE IS FROZE WHEN FIRST HAND IS DEALT STAND AND RESET TABLE! IF IT IS FROZEN ON ANY HAND AFTER THAT CALL HOST TO TABLE TO VERIFY AND AFTER THEY SEES IT CONTINUE PLAYING! BUT YOU STILL MAY NOT DISCARD A WILD!)

♣♦♠♥DOOBIE BROTHERS♣♦♠♥
2/2- YOU MAY NOT MELD OR CANASTA JACKS OR KINGS.

♣♦♠♥DOUBLE DARE♣♦♠♥
2/2 - THE PLAYER SETTING THE TABLE MUST MAKE ALL NATURAL CANASTAS, THE ONE JOINING THE TABLE MUST USE WILDS(JOKERS AND 2'S ) IN THERE CANASTA'S

♣♦♠♥DR PEPPER♣♦♠♥
2/2- YOUR INITIAL MELD EACH HAND MUST BE MADE WITH 4's AND 10's ONLY (ON THE SAME TURN) YOU MUST WAIT UNTIL YOUR NEXT TURN TO MELD ANY CARDS OTHER THE 4's AND 10's.

♣♦♠♥DUCK SEASON♣♦♠♥
&2/2 - PLAY IT AS A REG 3000 EXCEPT YOU MUST MELD BOTH 4S AND 8S (4 + 8 = 12 GAUGE SHOTGUN WHICH EQUALS ROASTED DEAD DUCK) BEFORE YOU CAN GO OUT. IF YOU GET A NATURAL (NO WILDS) CANASTA IN EITHER 4S OR 8S YOU WIN AUTOMATICALLY.

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♣♦♠♥EGG SHELL♣♦♠♥
2/2 - THIS IS A REG 3000 GAME EXCEPT GET YOUR CANASTA'S UP AS FAST AS YOU CAN BECAUSE ONCE YOU DRAW A RED 3 YOU CAN'T MAKE ANYMORE CANASTA'S FOR THAT HAND. ALL YOU MAY THEN DO IS MELD! SO GET THEM NASTA'S AS FAST FAST FAST

♣♦♠♥ELEVATOR♣♦♠♥
2/1- IF YOU HAVE TO MELD 15 OR 50 THEN YOU ONLY NEED 1 CANASTA TO GO. IF YOU NEED 90 TO MELD THAN YOU NEED 2 CANASTAS TO GO OUT. OTHERWISE ITS REGULAR.

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♣♦♠♥FACELESS♣♦♠♥
2/1- YOU MAY NOT MELD OR CANASTA THE JACKS, QUEENS, OR KINGS.

♣♦♠♥FACELESS AND NO OUT♣♦♠♥
2/1- YOU MAY NOT MELD OR CANASTA J'S, Q'S OR K'S AT ANYTIME. YOU CAN NOT GO OUT AT ANYTIME. YOU MUST HAVE AT LEAST 1 CARD IN YOUR HAND AT ALL TIMES

♣♦♠♥FIRE AND ICE♣♦♠♥
2/2- YOU MUST HAVE 1 NATURAL CANASTA (NO WILDS) AND 1 CANASTA WITH WILDS BEFORE YOU CAN GO OUT. YOU CAN HAVE MORE THAN 2 CANASTA'S BUT MUST HAVE 1 NATURAL AND 1 WITH WILDS

♣♦♠♥FIRST PLAYER RULES♣♦♠♥
2/2- THE FIRST PLAYER TO MELD EACH HAND IS THE ONLY PLAYER ALLOWED TO PICK UP THE PILE. DQ RULES DO APPLY.

♣♦♠♥FOOLISH 3'S♣♦♠♥
2/1- YOU ARE NOT ALLOWED TO GO OUT UNTIL ALL THE RED THREES ARE ON THE BOARD AND YOU HAVE A NATURAL CANASTA (NO WILDS) FOR EVERY RED THREE YOU HAVE. IF YOU DO NOT RECEIVE ANY RED 3's YOU CAN GO OUT AT ANY TIME.

♣♦♠♥FOOTBALL♣♦♠♥
2/2- YOU MUST GET 4 CANASTAS IN ORDER TO GO OUT. NO MORE NO LESS!! IF YOU GET A NATURAL CANASTA IN 7S ITS AN AUTO WIN.

♣♦♠♥FREEZE OUT♣♦♠♥
2/2- YOU CAN PICK UP THE PILE AT ANYTIME BUT THE PERSON THAT MELDS FIRST AT THE TABLE IS THE ONLY ONE ALLOWED TO FREEZE OR PUT JOKERS/2S IN THE PILE. IF THE PILE IS FROZEN FROM THE START THE FIRST TO MELD IS THE ONLY ONE WHO CAN PUT MORE WILDS IN THE PILE

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♣♦♠♥GAMBLER♣♦♠♥
2/2- NOBODY SITS TIL YOU BOTH SAY WHICH CARD YOU WILL GAMBLE ON MAKING A CANASTA IN!! THE FIRST PLAYER TO MAKE A CANASTA IN THE CARD THEY GAMBLED ON WINS!! IF NEITHER PLAYER MAKES THERE GAMBLE A CANASTA CONTINUE TO PLAY AND HIGH SCORE WINS! (HOST WILL KEEP A LIST OF YOUR NUMBERS)

♣♦♠♥GENTLEMEN FIRST♣♦♠♥
2/2- YOU MUST HAVE KINGS IN YOUR FIRST MELD EACH HAND. WILD CARDS ARE PERMITTED IN YOUR MELD AND YOU MAY MELD OTHER CARDS AT THE SAME TIME.

♣♦♠♥GET OUT OF DEBT♣♦♠♥
2/2- THIS IS A 2 HANDED GAME. 1ST HAND: YOU CAN'T PICK UP, MELD, OR CANASTA OR GO OUT. IN OTHER WORDS YOU KEEP EVERYTHING IN YOUR FIRST HAND. (HINT, DISCARD YOUR HIGH CARDS). 2ND HAND: YOU TRY TO GET OUT OF DEBT BY MAKING AS MANY POINTS AS YOU CAN.

♣♦♠♥GO FISH♣♦♠♥
2/2- IF YOU DISCARD A BLACK 3, YOU MAY ASK YOUR OPPONENT FOR ANY CARD (IN THE CHAT). THE OPPONENT WILL DRAW FIRST, WAIT TO SEE WHAT CARD IS BEING ASKED FOR BEFORE THEY MELD OR DISCARD. IF THE OPPONENT HAS THAT CARD THEY MUST DISCARD IT. IF THE OPPONENT DOES NOT HAVE THAT CARD THEY SAY "GO FISH" AND DISCARD WHAT THEY WANT. YOU CAN PICK UP THE PILE AND GO OUT AT ANY TIME.

♣♦♠♥GOING SHOPPING♣♦♠♥
2/2 - YOU WILL NEED QUEENS IN YOUR FIRST MELD. YOU NEED 3 QUEENS (NO WILDS) AND YOU CAN MELD OTHER CARDS IN THE SAME TURN BUT THE QUEENS FIRST. IN ORDER TO GO OUT YOU WILL NEED 5S AND 10S MELDED.

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♣♦♠♥HANDS OFF♣♦♠♥
2/2 MAKE SURE "PLAYERS CANNOT EVER PICK UP THE DISCARD PILE" OPTION ON- YOU ARE NOT ALLOWED TO PICK UP THE DISCARD PILE AT ANY TIME!

♣♦♠♥HANG MAN♣♦♠♥
2/2- THE FIRST CANASTA MADE MUST BE IN EITHER ACES OR 8's. IF PLAYER 1 MAKES A CANASTA IN ACES, THEN PLAYER 2 MUST MAKE A CANASTA 8's, AND VICE A VERSA. (YOU CAN HAVE A CANASTA IN BOTH ACES AND 8's)

♣♦♠♥HEARTS♣♦♠♥
2/2- YOU CANT PICK UP THE PILE WITH A HEART ON TOP.

♣♦♠♥HEARTS ALIVE♣♦♠♥
2/2- YOU CANT PICK UP THE PILE UNLESS THERE IS A HEART ON TOP

♣♦♠♥HIGH CARD COOTIES♣♦♠♥
2/1 - NO MELDING J, Q, K, A THEY GOT DA COOTIES!!! ALL OTHER CARDS ARE FREE TO MELD

♣♦♠♥HIGHER ORDER♣♦♠♥
2/2- EACH HAND YOUR CANASTA MUST GO IN ORDER FROM LOW TO HIGH. CANASTA'S DO NOT HAVE TO BE CONSECUTIVE,JUST HIGHER THAN THE LAST ONE MADE . YOU CAN MAKE MORE THAN ONE CANASTA ON THE SAME TURN, (BUT THEY MUST BE MADE ONE AT A TIME.) HINT..... START SLOW

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♣♦♠♥ICED 3S ♣♦♠♥
2/2- DISCARD PILE CAN NO LONGER BE PICKED UP ONCE ALL THE RED 3S ARE ON THE BOARD.

♣♦♠♥I'M QUEEN, YOU BE KING♣♦♠♥
2/2- THE FIRST PLAYER TO MAKE A CANASTA IN QUEENS MAY GO OUT. OPPONETS MUST THEN CANASTA IN KINGS TO BE ABLE TO GO OUT. THEY DO NOT HAVE TO BE THE FIRST CARD MELDED OR FIRST CANASTA

♣♦♠♥IN IT TO WIN IT♣♦♠♥
2/2- ALL ROUNDS ARE PLAYED TO 3000 POINTS UNTIL THE FINALS. THE FINAL MATCH IS PLAYED 5000 POINTS.

♣♦♠♥IT TAKES TWO♣♦♠♥
2/2- PLAYED AS REGULAR WITH ONE TWIST, IF YOU MELD BEFORE YOUR PARTNER, YOUR PARTNER IS THE ONLY ONE ON YOUR TEAM WHO IS ALLOWED TO MAKE CANASTAS. IF YOUR PARTNER MELDS FIRST, YOU ARE THE ONLY ONE ON YOUR TEAM ALLOWED TO CANASTA FOR THAT HAND.

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♣♦♠♥JOKERS FREEZE♣♦♠♥
2/2- THE GAME PLAYS AS REGULAR CANASTA EXCEPT ONLY JOKERS CAN FREEZE THE PILE. USING A WILD "2" TO FREEZE THE PILE IS AN AUTOMATIC DQ. IF DEALER DEALS A WILD "2" PLAY CONTINUES. JUST DON'T THROW ANY "2'S" ON THE DISCARD PILE.

♣♦♠♥JUMPING JACK FLASH♣♦♠♥
2/2- REGULAR GAME BUT THE CATCH IS IF ANYONE MAKES A NATURAL CANASTA IN JACKS (NO WILDS) YOU AUTOMATICALLY WIN

♣♦♠♥JUST CALL US NUTS♣♦♠♥
2/2, PUT THE "PLAYERS CANNOT EVER PICK UP THE DISCARD PILE" OPTION ON- DO NOT PICK UP THE PILE, DO NOT MELD OR CANASTA! THROW YOUR LOW CARDS AWAY. FIRST PERSON TO MINUS 500 WINS

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♣♦♠♥KING ME♣♦♠♥
2/2 - YOU NEED TO HAVE KINGS MELDED BEFORE YOU CANASTA ANYTHING. YOU CAN MELD OTHER CARDS AND USE WILDS.

♣♦♠♥KINKY KINGS♣♦♠♥
2/2 - THE ONLY WAY YOU CAN MELD KINGS IS IF THEY COME STRAIGHT FROM YOUR HAND INTO A RED/NATURAL CANASTA. YOU CANNOT USE WILDS WITH THEM. IF THE PILE HAS A KING ON TOP YOU CAN ONLY PICK IT UP IF YOU HAVE 7 KINGS TO MELD A NATURAL. OTHERWISE ITS REGULAR

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♣♦♠♥LADDER 49♣♦♠♥
2/2- YOU CAN'T MELD OR CANASTA THE 4s OR 9s.

♣♦♠♥LADIES FIRST♣♦♠♥
2/2- YOU MUST HAVE QUEENS IN YOUR INITIAL MELD EACH HAND. YOU MAY USE WILD CARDS AND YOU MAY MELD OTHER CARDS IN THE SAME TURN.

♣♦♠♥LADIES LUCK♣♦♠♥
2/2 - THE ONLY WAY YOU CAN MELD QUEENS IS IF THEY COME STRAIGHT FROM YOUR HAND INTO A RED/NATURAL CANASTA. YOU CANNOT USE WILDS WITH THEM. IF THE PILE HAS A QUEEN ON TOP YOU CAN ONLY PICK IT UP IF YOU HAVE 7 QUEENS TO MELD A NATURAL. OTHERWISE ITS REGULAR

♣♦♠♥LIFE'S A B*TCH♣♦♠♥
2/1 - THIS GAME IS PLAYED AS NO PICKUP WITH ONE TWIST, IF YOU GET ALL 4 RED 3S YOU OPPONENT CAN PICK UP THE PILE.

♣♦♠♥LOW CARD COOTIES♣♦♠♥
2/1 -NO MELDING 4,5,6,7 THEY GOT COOTIES!!!! ALL OTHER CARDS ARE FREE TO MELD.

♣♦♠♥LUCKY 7'S♣♦♠♥
2/2- 7's MUST BE MELDED FIRST EACH HAND. THEY CAN BE MELDED WITH OTHER CARDS AND WILD CARDS ARE ALLOWED IN YOUR MELD.

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♣♦♠♥MARGARITAVILLE♣♦♠♥
2/1 - IT'S MARGARITA TIME. YOU'LL NEED 1 OZ OF TEQUILA , SO THIS MEANS YOU NEED ONE RED THREE TO MELD. NEXT YOU'LL WANT 2 CUPS OF ICE, THIS MEANS YOU HAVE TO HAVE 2 CANASTAS TO GO OUT.... NO MORE OR NO LESS, YOU CAN HAVE MORE THAN 2 CANASTAS BUT.... IF YOU DO AND YOU MELD OUT ITS A DQ FOR YOU SO BE CAREFUL. AND OF COURSE WE NEED 6 OZ OF MARGARITA MIX, THIS MEANS IF YOU GET A NATURAL CANASTA IN 6'S... IT'S AN EXTRA 100 BUX FOR YOU . TO AVOID GETTING DRUNK YOU MAY NOT HAVE MORE THAN 3 3S :) SO IF YOU GET ALL 4 RED THREES ITS A DQ FOR YOU. IF THERE IS A 3 IN THE PILE, YOU MUST HAVE A 3 ON THE BOARD IN ORDER TO PICK IT UP.

♣♦♠♥MID-EVIL♣♦♠♥
2/1 - YOU CANNOT MELD WITH 8,9,10 AT ALL. IF YOU GET A NATURAL CANASTA IN QUEENS, ITS AN AUTO WIN.

♣♦♠♥MISERY♣♦♠♥
2/2- YOU CANNOT PICK UP THE PILE AND YOU CANNOT USE WILDS TO MELD OR CANASTA. WILDS ARE TO BE USED AS DISCARDS ONLY!

♣♦♠♥MONOPOLY♣♦♠♥
2/2- YOU MUST MELD ONE SET OF EVERYTHING (4,5,6,7,8,9,10,J,Q,K,ACE) BEFORE YOU CAN GO OUT. WILD CARDS ARE ALLOWED IN YOUR MELDS.

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♣♦♠♥NASTY 9'S♣♦♠♥
2/2- YOU CAN NOT PICK UP THE DISCARD PILE, IF A 9 IS ON TOP AND YOU CAN NOT MELD 9's UNTIL YOU ARE GOING OUT.

♣♦♠♥NIGHTMARE♣♦♠♥
2/2- YOU ARE NOT ALLOWED TO USE WILD CARDS AT ALL UNTIL YOU ARE READY TO GO OUT (THIS ALSO MEANS YOU CAN NOT FREEZE PILE).

♣♦♠♥NO FREEZE♣♦♠♥
2/2- YOU ARE NOT ALLOWED TO FREEZE THE PILE, IF THE PILE IS FROZEN BY THE DEALER, ON THE FIRST HAND THE PLAYERS NEED TO STAND TO RESET. IF IT IS FROZEN ON ANY HAND AFTER THAT CONTINUE PLAYING, BUT YOU STILL MAY NOT DISCARD A WILD!

♣♦♠♥NO MEN ALLOWED♣♦♠♥
2/2- YOU CANNOT MELD OR CANASTA THE JACKS OR KINGS. JOKERS MAY NEVER BE LAID ON THE TABLE. THEY MUST BE PLAYED DIRECTLY FROM YOUR HAND INTO A CANASTA. YOU MAY NOT DISCARD A JOKER!

♣♦♠♥NO NO♣♦♠♥
2/2- YOU ARE NOT ALLOWED TO TOUCH THE DISCARD PILE, AND YOU MAY NOT GO OUT AT ANY TIME.

♣♦♠♥NO PILE♣♦♠♥
2/2, PLAYERS CANNOT PICK UP DISCARD PILE OPTION -
YOU CAN NEVER PICK UP THE DISCARD PILE, THE REST IS REGULAR. ♣♦♠♥NO SEX♣♦♠♥
2/2- THIS GAME IS PLAYED LIKE REGULAR EXCEPT THAT 6S AND 9S ARE DISCARDS ONLY. THERE CAN BE NO SEX(6S AND 9S) ON THE TABLE.

♣♦♠♥NO WOMEN ALLOWED♣♦♠♥
2/2- YOU CANNOT MELD OR CANASTA THE QUEENS. 2'S MAY NEVER BE LAID ON THE TABLE. THEY MUST BE PLAYED DIRECTLY FROM YOUR HAND INTO A CANASTA. YOU MAY NOT DISCARD TWOS!!

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♣♦♠♥ODDS AND EVENS♣♦♠♥
2/2- THE FIRST CANASTA DETERMINES WHETHER YOU ARE ODD OR EVEN. IF YOU ARE THE FIRST TO MAKE A CANASTA, YOUR OPPONENT WILL NEED TO MAKE THEIR CANASTAS IN THE OPPOSITE (EXAMPLE YOU CANASTA 5S SO YOU ARE ODD, AND YOUR OPPONENT MUST CANASTA EVEN NUMBERS)
ODD CANASTAS 5,7,9,J,K
EVEN CANASTAS 4,6,8,10,Q
ACES ARE NEUTRAL.
YOU CAN STILL MELD WHAT YOUR OPPONENT HAS BUT CANNOT CANASTA THEM

♣♦♠♥OH CHIT♣♦♠♥
2/2, MAKE SURE TO HAVE THE "PLAYERS CANNOT EVER PICK UP THE DISCARD PILE" OPTION ON - YOU MAY NEVER PICK UP THE PILE AND YOU MAY NEVER GO OUT IF YOU GET ALL 4 RED 3's IN THE SAME HAND YOU LOSE AUTOMATICALLY

♣♦♠♥OH HELL♣♦♠♥
2/1 - YOU PLAY TO LOSE (MEANING YOU HOLD ALL THE CARDS IN YOUR HAND AND DO NOT MELD). THE FIRST PERSON TO -800 WINS. YOU CAN PICK UP THE PILE AT ANYTIME. IF YOU GET ALL 4 RED 3S IT IS AN AUTO LOSS.

♣♦♠♥ONCE BLACK, ALWAY BLACK♣♦♠♥
2/2- ONCE YOU HAVE MADE A BLACK CANASTA(WITH WILDS) YOU ARE NOT ALLOWED TO MAKE ANY RED CANASTAS(NATURAL WITHOUT WILDS)

♣♦♠♥ONE UP♣♦♠♥
2/2- IF YOU OPPONENT CANASTAS 4S, YOU CAN ONLY CANASTA 5S OR HIGHER. YOU ALWAYS HAVE TO DO ATLEAST ONE BETTER THAN YOUR OPPONENTS LAST CANASTA. WHEN ACES HAVE BEEN PUT INTO A CANASTA NO MORE CANASTAS CAN BE MADE BY EITHER PLAYER. YOU CAN MELD ANYTHING AT ANYTIME AND GO OUT AT ANYTIME.

♣♦♠♥OVER THE HILL♣♦♠♥
2/2- NO ONE MAY PICK UP THE DISCARD PILE UNDER ANY CIRCUMSTANCES UNTIL THERE ARE 30 OR LESS CARDS LEFT IN THE DRAW DECK.

♣♦♠♥OVER YOU♣♦♠♥
2/2- YOU MUST HAVE AT LEAST ONE MORE CANASTA THAN YOUR OPPONENT BEFORE GOING OUT.

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♣♦♠♥PLAYERS CHOICE♣♦♠♥
2/2 OR 2/1 - THE PLAYER WHO IS CALLED SECOND IN EACH PAIRINGS, GETS TO CHOOSE ANY GAME, AS LONG AS THE HOST AGREES.

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♣♦♠♥RACE AGAINST THE CLOCK♣♦♠♥
2/2- GET THOSE CANASTAS MADE AS FAST AS YOU CAN!! RED OR BLACK ONES IT DOESN'T MATTER. ONCE ALL THE RED 3S ARE OUT YOU CAN'T MAKE ANY MORE CANASTAS AT ALL. YOU ALSO CANNOT GO OUT TIL ALL THE RED 3S ARE OUT.YOU STILL CAN MELD, BUT MAKE THOSE CANASTAS BECAUSE YOUR RACING AGAINST THE 3S.

♣♦♠♥RED 3S OUT♣♦♠♥
2/2- YOU CANNOT PICK UP THE DISCARD PILE UNTIL ALL RED 3S ARE OUT.

♣♦♠♥RED 3 PENTALY♣♦♠♥
2/2- ALL RED 3S MUST BE OUT BEFORE GOING OUT, AND IF YOU GET ALL 4 RED 3S YOU ARE NOT ALLOWED TO GO OUT.

♣♦♠♥RED 3 REVENGE♣♦♠♥
2/2- IF YOU DRAW ALL RED 3S YOU AUTOMATICALLY LOSE THE GAME.

♣♦♠♥RED 3 SPLIT♣♦♠♥
2/2- YOU MUST HAVE TWO RED 3S IN ORDER TO MELD. IF YOU DON'T HAVE TWO RED 3S YOU CANNOT MELD AT ALL THE ENTIRE HAND.

♣♦♠♥RED RULES♣♦♠♥
2/2- THE FIRST CANASTA YOU MAKE MUST BE A NATURAL CANASTA (NO WILDS)

♣♦♠♥REGULAR 2/1 CANASTA♣♦♠♥

♣♦♠♥REGULAR 2/2 CANASTA♣♦♠♥

♣♦♠♥REGRESSIVE CANASTA♣♦♠♥
2/1 - REGULAR BUT 1ST HAND YOU NEED 4 CANASTAS TO GO OUT, THE 2ND HAND YOU NEED 3 CANASTAS TO GO OUT, 3RD HAND YOU NEED 2 CANASTAS, AND IF THERES A 4TH HAND YOU NEED 1 CANASTA TO GO OUT.

♣♦♠♥REIGN OF THE MONARCHS♣♦♠♥
2/2- YOU MUST MELD 3 ACES, 3 KINGS, 3 QUEENS BEFORE YOU CAN MAKE A CANASTA. WILDS ARE ALLOWED. IF YOU GET A NATURAL IN JACKS, ITS AN AUTO WIN. YOU MAY MELD OTHER CARDS AT ANYTIME.

♣♦♠♥REVENGE OF THE BOTS♣♦♠♥
2/2-
TOURNEY IS PLAYED AS REGULAR 4 PLAYER EXCEPT THAT FOR THE TOURNEY A BOT WILL BE YOUR PARTNER.

♣♦♠♥ROYAL FLUSH♣♦♠♥
2/2- MELD OR CANSTA ANYTHING BUT, BEFORE GOING OUT YOU MUST HAVE A MELD OF J,Q,K,A. WILDS ARE FREE TO USE AND YOU CAN PICK UP THE PILE AT ANY TIME.

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♣♦♠♥SAFE SEX ♣♦♠♥
2/2- THIS IS PLAYED JUST LIKE REGULAR HOWEVER, BEFORE MAKING ANY CANASTAS YOU MUST HAVE EXACTLY THREE 6S AND THREE 9S NO MORE NO LESS. YOU CAN MELD OTHER CARDS BEFORE OR AFTER THE 6S AND 9S, HOWEVER YOU CANNOT ADD TO OR USE WILDS ON THE 6S AND 9S TILL YOUR NEXT TURN. YOU CAN ADD TO THE 6S AND 9S ON THE NEXT TURN AFTER YOU'VE MADE A CANASTA.

♣♦♠♥SCREW YOUR NEIGHBOR♣♦♠♥
2/2- YOU CAN NOT MELD OR CANASTA WHAT YOUR OPPONENT HAS ALREADY MELDED.

♣♦♠♥SCREW YOUR NEIGHBOR IN AN ELEVATOR♣♦♠♥
2/1- YOU CAN NOT MELD OR CANASTA WHAT YOUR OPPONENT HAS ALREADY MELDED. IF YOU HAVE TO MELD 15 OR 50 YOU ONLY NEED 1 CANASTA TO GO OUT BUT IF YOU HAVE TO MELD 90 YOU NEED 2 CANASTAS TO GO OUT.

♣♦♠♥SCREW YOUR NEIGHBOR AND TICKLE THEM WITH 4 FEATHERS♣♦♠♥
2/2- YOU CAN NOT MELD OR CANASTA WHAT YOUR OPPONENT HAS ALREADY MELDED. ALSO YOU CAN NOT GO OUT UNLESS YOU HAVE 4 CANASTAS MADE.

♣♦♠♥SCREW YOUR NEIGHBOR MIDEVIL STYLE♣♦♠♥
2/1- YOU CAN NOT MELD OR CANASTA WHAT YOUR OPPONENT HAS ALREADY MELDED. ALSO NO MELDING 8'S, 9'S, OR 10'S THEY ARE DISCARDS ONLY AND IF YOU GET A NATURAL IN QUEENS IT IS AN AUTO WIN.

♣♦♠♥SETTER'S CHOICE♣♦♠♥
2/2 OR 2/1 - THE PLAYER WHO IS CALLED TO SET IN EACH PAIRINGS, GETS TO CHOOSE ANY GAME, AS LONG AS THE HOST AGREES.

♣♦♠♥SPADES♣♦♠♥
2/2- YOU MAY NOT PICK UP THE PILE IF A SPADE IS THE TOP CARD ON THE DISCARD PILE. ♣♦♠♥SUGAR DADDY♣♦♠♥
2/2 - REGULAR CANASTA BUT IF YOU GET A CANASTA IN BOTH JACKS AND KINGS IT'S AN AUTO WIN!!!!



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♣♦♠♥TAVERN ON THE GREEN ♣♦♠♥
2/2- YOUR OPENING MELD MUST CONSIST OF 8S 9S 10S ONLY. YOU HAVE TO WAIT UNTIL YOUR NEXT TURN TO MELD MORE. YOU CAN USE WILDS.

♣♦♠♥TIC TAC TOE♣♦♠♥
2/2- IF YOU CANASTA 3 NUMBERS CONSECUTIVELY IN THE SAME TURN, YOU AUTOMATICALLY WIN. (EXAMPLE 4.5.6 ... 9.10.J..) PLAYED WITH REGULAR RULES, CANASTAS DO NOT HAVE TO BE LAID DOWN IN ORDER, UNLESS YOU WANT THE AUTO WIN.

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♣♦♠♥UNDERCOVER FOOL♣♦♠♥
2/2- THE HOST SELECTS ONE PLAYER, AND IF ANY OTHER PLAYER BEATS THAT PLAYER THEY WILL RECEIVE BUX. IF THE UNDERCOVER FOOL WINS THE TOURNEY THEY WILL GET THE BUX. ONLY THE HOST AND ONE OTHER TD WILL KNOW WHO IT IS.

♣♦♠♥UNTOUCHABLE WILDS ♣♦♠♥
2/2- YOU MAY NOT USE WILD CARDS IN OPENING MELD EACH HAND PLEASE UNCHECK BOX THAT ALLOWS WILDS IN OPENING MELD WHEN SETTING TABLE

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♣♦♠♥WILD 69♣♦♠♥
2/2- IF YOU MAKE A NATURAL CANASTA OUT OF 6S AND 9S YOU AUTOMATICALLY WIN THE GAME. REST IS PLAYED AS REGULAR.

♣♦♠♥WORKING 9-5♣♦♠♥
2/2- YOU CAN ONLY MAKE CANASTAS BETWEEN 5S AND 9S (5,6,7,8,9). YOU MAY MELD 4,10,J,Q,K,A BUT CANNOT MAKE CANASTAS OUT OF THEM. WILDS ALLOWED TO BE USED.

♣♦♠♥WHERES WILDO?♣♦♠♥
2/2- YOU NEED TO MAKE INITIAL MELDS OF ANY CARD NATURALLY MEANING (3 4S,5S,6S,7S,8S,9S,10S,JS,QS,KS,AS,) YOU ARE NOT ALLOWED TO USE ANY WILDS. AFTER YOU HAVE A SET MELDED NATURALLY YOU CAN ADD WILDS TO THE SET.

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♣♦♠♥YAHTZEE♣♦♠♥
2/1 - IN YOUR INITAL MELD YOU MUST HAVE A SET OF 5 OF ANY CARD (EXAMPLE 44444, JJJJJ, AAAAA), YOU CANNOT USE WILDS WITH THE SET OF 5. YOU CAN MELD OTHER CARDS IN THE SAME TURN. AFTER THE INITAL MELD OF EACH HAND EVERYTHING IS PLAYED REGULARLY

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Game Rules
All Game Specific Rules will be posted in lobby at time of tourney. If you'd like to know the rules before hand please visit our Game Rules Page


Table Rules
All tables must be checked by the host before the two players begin.
All tables will be set 1 of these 4 ways:




Timer Rules
Timers on all games that are 1 hand quickie single eliminations will be 5 minutes per round.

Timers on all other games will be 10 minutes per round This includes swiss, single and double elimination tourneys. If you should need a timer more than once in a single round the timer will continue from where it left off the time before.
EXAMPLE:
If a player gets booted out of pogo, they will go on a timer. If they come back and start playing again the timer goes off. If that same player gets booted a second time in the same round, the same timer goes on and continues from where it was taken off at.

All players that are present in the lobby will be called three times before a timer will be put on.

Players who are not present in the lobby when pairings are announced will be put on a timer immediately if they are to set a table. If the player is the one to join a table the timer will be put on once the table is set and good to go.

NO ONE IS ABOVE A TIMER


Table Timers

All Table Timers will be set to 60 seconds. Here at Nightowls we have table timers because it allows a player to collect the red 3 points towards their rank in pogo.
If a player is not responding at the table, you must keep extending the timer, and make sure to tell your host if after extending twice the player is still not responding. The host will put a timer on the player but keep extending the table timer in case that player will come back and you can then continue playing from where you left off.
At the end of all games, we ask that all players wait until the 60 second timer expires to end the game and collect rank points.

Rules Code: